


Then, to pay for the memory cost, banish cards equal to the memory cost from your memory zone at random. Unlike cards in your Main Deck, cards in your Material Deck have a blue memory cost shown in the upper left corner of the card.įirst, declare what card you want to materialize. Return to the Main Phase afterwards.Ħ.) End Phase - “Until end of turn” effects and temporary damage marked on allies wear off.ĭuring your Materialize Phase, you may materialize a card from your Material Deck. There are seven phases in a turn of Grand Archive.ġ.) Wake Up Phase - Units the turn player controls wake up (turn them portrait orientation).Ģ.) Materialize Phase - The turn player may materialize a card from their Material Deck.ģ.) Recollection Phase - The turn player returns all cards from their memory zone into their hand.Ĥ.) Draw Phase - The turn player draws a card.ĥ.) Main Phase - The turn player may activate cards with Slow timing and declare attacks.ĥa.) Combat Phase - Enter this phase after declaring an attack with a unit. However, if the action card is Fast, it can be played in response to other effects and on any player’s turn.Īdvanced: Read more about timing opportunity and playing with Fast speed effects in the comprehensive rules. If the action card is Slow, then it can only be activated during your Main Phase while there are no other effects on the stack. These cards have either a Slow or a Fast stat. As a reminder, champions die when the amount of damage counters reaches their life stat.Īfter the Damage Step, Combat Phase ends and the game returns to Main Phase.Ĭombat can be performed multiple times each turn as long as players have the means to do so.Īction cards perform a one time effect, and are sent to the graveyard. If a champion receives damage, put that many damage counters on them. If an ally receives damage equal to or surpassing their life stat within a single turn, that ally dies and is sent to the graveyard. All combat damage is dealt at the same time. Allies deal damage in combat based on their power stat. In addition, if a defender retaliates, that defender deals damage back to the attacker. During this step, damage is dealt from attackers to their target(s). Champions don’t natively have a power stat and therefore are usually unable to retaliate.Īfter the Retaliation Step, the game enters the Damage Step. Only units with a power stat can retaliate. During the Retaliation Step, the controller of an awake unit being attacked may rest that unit to retaliate. Allies can attack the same turn they enter the field.Īfter an attack is declared, the game enters the Combat Phase’s first step, the Retaliation Step.
